Games, Scenario Analysis | Oleg Braginsky, Maksim Golub
Some of things may look quite trivial at first glance, but in a nutshell, there might be an entire mechanic the moment we start unfolding them. With Maksim Golub and founder of School of Troubleshooters Oleg Braginsky we’ll decompose a game of Tic Tac Toe and show how It’s connected to Scenario Analysis.
Scenario analysis is often perceived as a tool for complex systems – economics, logistics, or risk management. Yet even the simplest games can demonstrate how structured thinking and segmentation simplify decision-making. Divide and conquer – they say. Well, we’ll show how to put this into practice.
A standard Tic Tac Toe board is a 3×3 grid, giving nine starting options. Each move expands the possible outcomes, quickly turning a simple game into a branching web of decisions. Analysing every path is inefficient. Instead, we can observe the board as a set of interconnected mini-areas – smaller battlefields.
If you have doubts, imagine that you only have nine cells. It’s your turn, and you can make same number of steps. Right after that, the math starts to work heavily – there would be eight possible reactions for each of initial moves. Then there would be even more. Even plotting this thing would take big amount of time.
The way we approach the problem will be different:
- Introduction of the problem, what we are really dealing with?
- Identifying the landscape, what are the components?
- Connecting them together and noticing patterns.
- Defining the local tactic for each of the patterns.
- Mapping tactics to the global strategy.
- Highlighting opportunities.
- Predicting losses.
- Executing.
When you divide the main grid into four sectors, each containing three cells with a single intersection in the middle, the complexity decreases dramatically. Every sector becomes a self-contained scenario where we can test specific tactical patterns. Much like modular architecture in software or segmentation in finance.
Hence, every time there is someone’s turn, we must observe and play at a specific branch. It is not as robust calculating chess strategy but still can waste dozens of pieces of paper if you try to put all the decision trees into one place, and then just find yourself lost in diagrams in the middle of the computation.
The logic begins with the center or “corner” block. If it is free, it must be captured immediately because it connects four potential winning lines. If the opponent moves and occupies it, shifts to the corner – it offers two possible directions for attack. If both are taken, move to the next sector and repeat the same steps.
Each position on the grid holds a certain probability of contributing to a win. The center equals four winning lines, a corner equals two, and a side equals one. Understanding these weights transforms the game from reaction-based to probability-based decision-making. You are no longer guessing – you are prioritising.
For each area, you only need to decide how to respond depending on its state – occupied center, free corner, or blocked line. This method builds a stable set of micro-rules that will guide the player regardless of what happens elsewhere on the field. As simple as that: have an instruction and play on a full autopilot.
By treating each area as a repeating scenario, you build a mental or algorithmic pattern of play. The same reasoning applies in larger systems – from data networks, finance planning, and warfare activities – where controlling local risks often provides more consistent outcomes than chasing a global optimum.
When your opponent plays in the center, their next move reveals the direction of attack. The proper reaction is not to defend randomly, but to neutralise that vector immediately. Missing a response usually guarantees defeat, as the limited size of the board leaves no room for recovery or granting you a chance to strike back.
By updating these probabilities after each move, you essentially run a live simulation of evolving scenarios. It is a miniature model of predictive analytics: with each step, the data changes, but the logic of reaction remains constant. The benefit is that at certain point in time you may see upcoming defeat and quit early.
The key to mastering this method is knowing when to leave. If a local victory becomes impossible – for example, when two out of three cells are blocked – it is better to switch zones than to persist. This approach mirrors investment portfolio: moving resources where probability of success remains positive.
In a wider analytical sense, switching sectors resembles scenario rebalancing. You adjust focus dynamically, not emotionally, maintaining momentum even when direct victory seems far or delayed. It teaches flexibility, patience and thorough thinking – an essential skill in both games and strategy design.
In this sense, every field – from business analytics to strategic planning – contains its own version of a 3×3 grid. If we identify its sectors, their structure and connections, the faster we understand their interactions, the better we figure out how to react, the sooner we stop reacting and start directing the play.